Staff
The 7 datacenter trades, their salaries and their automations.
A datacenter doesn't run itself. Open Staff & Finances to hire the team that will automate your operations.
The 7 trades
| Trade | Department | Hiring | Salary lv. 1 → 4 | Level 1 automation |
|---|---|---|---|---|
| Junior Clean Room Technician | 42U Server Room | $650 | 4.5 $/s → 6.2 $/s → 8.8 $/s → 12.5 $/s | 🔄 Auto NVMe Disk Replacement (1 failure / tick) |
| Junior NOC Network Operator | NOC & Core Routing | $850 | 6.5 $/s → 9.0 $/s → 13.0 $/s → 18.0 $/s | 🛡️ Automatic DDoS Filtering & Throughput +25% |
| CRAC Cooling & Refrigeration Technician | HVAC Engineering | $1,100 | 8.0 $/s → 11.0 $/s → 15.5 $/s → 22.0 $/s | ❄️ PUE -0.12 & Filter Cleaning |
| Building & LV UPS Electrician | HV Substation & Power | $1,350 | 9.5 $/s → 13.0 $/s → 18.0 $/s → 25.0 $/s | ⚡ PDU Balancing & Electrical Safety |
| Security & Access Control Officer | Security & Access Control | $1,600 | 12.0 $/s → 16.0 $/s → 22.0 $/s → 30.0 $/s | 🔒 Anti-Intrusion Airlock & Data Theft -50% |
| Junior Cloud & DevOps Engineer | DevOps & Cloud PaaS | $1,850 | 14.0 $/s → 19.0 $/s → 26.0 $/s → 36.0 $/s | ☁️ PaaS Auto-Healing & Revenue +10% |
| Datacenter Operations Deputy | Executive Management | $2,800 | 20.0 $/s → 28.0 $/s → 38.0 $/s → 52.0 $/s | 📊 OPEX -10% & XP Gain +15% |
Teams by trade
Each technical trade (DCO, network, HVAC, electrical, SecOps, SRE) is a team with a headcount (up to 6 members; the cap grows with your architect level) and a level (1 to 4). Each member handles one ticket at a time: a big team handles several in parallel. On your own, you send your character into the field: it's slower, and only one ticket at a time.
Leveling up
Each level raises the salary but unlocks more powerful automations: parallel disk swaps, cheaper parts, predictive maintenance… A promotion applies to the whole team and is paid per member.
The operations director (1 position) unlocks automatic assignment of tickets to free teams, increases the XP earned from challenges and lowers your operating costs: it's often the most profitable hire in the medium term.
Balancing the payroll
Salaries are per-second expenses. Hire when automations save more than they cost, and track the trend in the player portal (see Finances).